InteractableComponent
: override Component
[Get] |
Signature
override Component Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.InteractableComponent |
Interactor
: override IInteractorView
[Get][Set] |
Signature
override IInteractorView Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Interactor |
Align
(
data
)
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Align(ReticleDataGhost data) Parameters data: ReticleDataGhostReturns override void |
Awake
()
|
Signature
virtual void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Awake() Returns void |
Draw
(
data
)
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Draw(ReticleDataGhost data) Parameters data: ReticleDataGhostReturns override void |
Hide
()
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Hide() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.Start() Returns override void |
InjectAllReticleGhostDrawer
(
handGrabInteractor
, syntheticHand
, visualHand
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.InjectAllReticleGhostDrawer(IHandGrabInteractor handGrabInteractor, SyntheticHand syntheticHand, IHandVisual visualHand) Parameters Returns void |
InjectHandGrabInteractor
(
handGrabInteractor
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.InjectHandGrabInteractor(IHandGrabInteractor handGrabInteractor) Parameters handGrabInteractor: IHandGrabInteractorReturns void |
InjectSyntheticHand
(
syntheticHand
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.InjectSyntheticHand(SyntheticHand syntheticHand) Parameters syntheticHand: SyntheticHandReturns void |
InjectVisualHand
(
visualHand
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleGhostDrawer.InjectVisualHand(IHandVisual visualHand) Parameters visualHand: IHandVisualReturns void |