InteractableComponent
: override Component
[Get] |
Signature
override Component Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.InteractableComponent |
Interactor
: override IInteractorView
[Get][Set] |
Signature
override IInteractorView Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Interactor |
TravelData
: PoseTravelData
[Get][Set] |
Signature
PoseTravelData Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.TravelData |
Align
(
data
)
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Align(ReticleDataMesh data) Parameters data: ReticleDataMeshReturns override void |
Awake
()
|
Signature
virtual void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Awake() Returns void |
Draw
(
dataMesh
)
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Draw(ReticleDataMesh dataMesh) Parameters dataMesh: ReticleDataMeshReturns override void |
Hide
()
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Hide() Returns override void |
Reset
()
|
Signature
virtual void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Reset() Returns void |
Start
()
|
Signature
override void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.Start() Returns override void |
InjectAllReticleMeshDrawer
(
handGrabInteractor
, filter
, renderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.InjectAllReticleMeshDrawer(IHandGrabInteractor handGrabInteractor, MeshFilter filter, MeshRenderer renderer) Parameters Returns void |
InjectFilter
(
filter
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.InjectFilter(MeshFilter filter) Parameters filter: MeshFilterReturns void |
InjectHandGrabInteractor
(
handGrabInteractor
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.InjectHandGrabInteractor(IHandGrabInteractor handGrabInteractor) Parameters handGrabInteractor: IHandGrabInteractorReturns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleMeshDrawer.InjectRenderer(MeshRenderer renderer) Parameters renderer: MeshRendererReturns void |