Color
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.Color |
LineWidth
: float
[Get][Set] |
Signature
float Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.LineWidth |
HideLine
()
|
Signature
override void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.HideLine() Returns override void |
RenderLine
(
linePoints
)
|
Signature
override void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.RenderLine(Vector3[] linePoints) Parameters linePoints: Vector3[]Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.Start() Returns override void |
InjectAllDistantInteractionPolylineVisual
(
interactor
, color
, material
)
|
Signature
void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor, Color color, Material material) Parameters Returns void |
InjectLineColor
(
color
)
|
Signature
void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.InjectLineColor(Color color) Parameters color: ColorReturns void |
InjectLineMaterial
(
material
)
|
Signature
void Oculus.Interaction.DistanceReticles.DistantInteractionPolylineVisual.InjectLineMaterial(Material material) Parameters material: MaterialReturns void |