| Name | Summary |
|---|---|
TransformBuilder | constructor() |
| Name | Summary |
|---|---|
class TransformStepBuilder(var value: Pose? = null, var root: TransformBuilder, var left: TransformBuilder.TransformStepBuilder? = null, var right: TransformBuilder.TransformStepBuilder? = null) |
| Name | Summary |
|---|---|
build | fun build(): Transform |
cosDegrees | fun cosDegrees(angleInDegrees: Float): Float |
degreesToRadians | fun degreesToRadians(angleInDegrees: Float): Float |
move | fun move(x: Float = 0.0f, y: Float = 0.0f, z: Float = 0.0f): TransformBuilder.TransformStepBuilder |
rotate_x | fun rotate_x(angleInDegrees: Float): Quaternion |
rotate_y | fun rotate_y(angleInDegrees: Float): Quaternion |
rotate_z | fun rotate_z(angleInDegrees: Float): Quaternion |
rotateX | fun rotateX(angleInDegrees: Float): TransformBuilder.TransformStepBuilder |
rotateY | fun rotateY(angleInDegrees: Float): TransformBuilder.TransformStepBuilder |
rotateZ | fun rotateZ(angleInDegrees: Float): TransformBuilder.TransformStepBuilder |
sinDegrees | fun sinDegrees(angleInDegrees: Float): Float |