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GrabbableSystem

GrabbableSystem

class GrabbableSystem : SystemBase
GrabbableSystem is a System that allows for grabbing of objects in the scene. It is responsible for detecting when an object is grabbed and then updating the object’s position and rotation to match the grabber’s position and rotation. It also handles the release of the object when the grabber releases it.

Constructors

NameSummary
GrabbableSystem
constructor()

Properties

NameSummary
grabButtons
var grabButtons: Int
The default is just grabbing with the grip buttons. You can change the grab buttons by accessing the grabButtons variable of the GrabbableSystem:
systemManager
lateinit var systemManager: SystemManager
The system manager that this system is associated with.

Functions

NameSummary
associateSystemManager
fun associateSystemManager(systemManager: SystemManager)
Associates this system with a system manager, used in the Spatial SDK.
delete
open override fun delete(entity: Entity)
System should do any housekeeping based on entity being removed from the scene
destroy
open fun destroy()
System should clean up any and all resources for shutdown
equals
open operator override fun equals(other: Any?): Boolean
Checks if this system is equal to another object.
execute
open override fun execute()
System should perform all the operations based on relevant entities.
getDependencies
open fun getDependencies(): SystemDependencies?
Returns the dependencies of this system.
getScene
fun getScene(): Scene
Returns the scene that this system is associated with.
hashCode
open override fun hashCode(): Int
Returns the hash code of this system.
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