_DEFAULT_FREQUENCY_HZ
: const float |
Default sampling rate expected by the OneEuroFilter.
This is used to determine the default timestep (second argument) for Step(float, float).
Signature
const float Oculus.Interaction.Input.OneEuroFilter._DEFAULT_FREQUENCY_HZ |
Value
: float
[Get] |
Implementation of IOneEuroFilter<TData>.Value; for details, please refer to the related documentation provided for that interface.
Signature
float Oculus.Interaction.Input.OneEuroFilter.Value |
Reset
()
|
Implementation of IOneEuroFilter<TData>.Reset; for details, please refer to the related documentation provided for that interface.
Signature
void Oculus.Interaction.Input.OneEuroFilter.Reset() Returns void |
SetProperties
(
properties
)
|
Implementation of IOneEuroFilter<TData>.SetProperties(in OneEuroFilterPropertyBlock); for details, please refer to the related documentation provided for that interface.
Signature
void Oculus.Interaction.Input.OneEuroFilter.SetProperties(in OneEuroFilterPropertyBlock properties) Parameters properties: in OneEuroFilterPropertyBlockReturns void |
Step
(
newValue
, deltaTime
)
|
Implementation of IOneEuroFilter<TData>.Step(TData, float); for details, please refer to the related documentation provided for that interface.
Signature
float Oculus.Interaction.Input.OneEuroFilter.Step(float newValue, float deltaTime) Parameters newValue: floatdeltaTime: floatReturns float |
CreateFloat
()
|
Factory method for creating One Euro filter instances to filter float signals.
Signature
static IOneEuroFilter<float> Oculus.Interaction.Input.OneEuroFilter.CreateFloat() |
CreatePose
()
|
Factory method for creating One Euro filter instances to filter Pose signals.
Signature
static IOneEuroFilter<Pose> Oculus.Interaction.Input.OneEuroFilter.CreatePose() |
CreateQuaternion
()
|
Factory method for creating One Euro filter instances to filter Quaternion signals.
Signature
static IOneEuroFilter<Quaternion> Oculus.Interaction.Input.OneEuroFilter.CreateQuaternion() |
CreateVector2
()
|
Factory method for creating One Euro filter instances to filter Vector2 signals.
Signature
static IOneEuroFilter<Vector2> Oculus.Interaction.Input.OneEuroFilter.CreateVector2() |
CreateVector3
()
|
Factory method for creating One Euro filter instances to filter Vector3 signals.
Signature
static IOneEuroFilter<Vector3> Oculus.Interaction.Input.OneEuroFilter.CreateVector3() |
CreateVector4
()
|
Factory method for creating One Euro filter instances to filter Vector4 signals.
Signature
static IOneEuroFilter<Vector4> Oculus.Interaction.Input.OneEuroFilter.CreateVector4() |