Active
: bool
[Get] |
Signature
bool Oculus.Interaction.Input.OVRInputDeviceActiveState.Active |
InjectAllOVRInputDeviceActiveState
(
controllerTypes
)
|
Signature
void Oculus.Interaction.Input.OVRInputDeviceActiveState.InjectAllOVRInputDeviceActiveState(List< OVRInput.Controller > controllerTypes) Parameters controllerTypes: List< OVRInput.Controller >Returns void |
InjectControllerTypes
(
controllerTypes
)
|
Signature
void Oculus.Interaction.Input.OVRInputDeviceActiveState.InjectControllerTypes(List< OVRInput.Controller > controllerTypes) Parameters controllerTypes: List< OVRInput.Controller >Returns void |