API reference

FilteredEyeGaze Class

Properties

IsTrackedDataValid : bool
[Get]
Signature
bool Oculus.Interaction.Input.FilteredEyeGaze.IsTrackedDataValid

Events

WhenUpdated : Action
Signature
Action Oculus.Interaction.Input.FilteredEyeGaze.WhenUpdated

Protected Methods

Apply ( data )
Signature
override void Oculus.Interaction.Input.FilteredEyeGaze.Apply(EyeGazeDataAsset data)
Parameters
Returns
override void

Methods

MarkInputDataRequiresUpdate ()
Signature
override void Oculus.Interaction.Input.FilteredEyeGaze.MarkInputDataRequiresUpdate()
Returns
override void
TryGetWorldPose ( worldPose )
Signature
bool Oculus.Interaction.Input.FilteredEyeGaze.TryGetWorldPose(out Pose worldPose)
Parameters
worldPose: out Pose
Returns
bool