DataAsset
: override HandDataAsset |
Signature
override HandDataAsset Oculus.Interaction.Input.FromOVRHandDataSource.DataAsset |
ProcessLateUpdates
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.Input.FromOVRHandDataSource.ProcessLateUpdates |
WristFixupRotation
: Quaternion
[Get] |
Signature
Quaternion Oculus.Interaction.Input.FromOVRHandDataSource.WristFixupRotation |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.FromOVRHandDataSource.Awake() Returns void |
OnDisable
()
|
Signature
override void Oculus.Interaction.Input.FromOVRHandDataSource.OnDisable() Returns override void |
OnEnable
()
|
Signature
override void Oculus.Interaction.Input.FromOVRHandDataSource.OnEnable() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.Input.FromOVRHandDataSource.Start() Returns override void |
UpdateData
()
|
Signature
override void Oculus.Interaction.Input.FromOVRHandDataSource.UpdateData() Returns override void |
InjectAllFromOVRHandDataSource
(
updateMode
, updateAfter
, handedness
, trackingToWorldTransformer
, handSkeletonProvider
)
|
Signature
void Oculus.Interaction.Input.FromOVRHandDataSource.InjectAllFromOVRHandDataSource(UpdateModeFlags updateMode, IDataSource updateAfter, Handedness handedness, ITrackingToWorldTransformer trackingToWorldTransformer, IHandSkeletonProvider handSkeletonProvider) Parameters updateMode: UpdateModeFlagsupdateAfter: IDataSourcehandedness: HandednesstrackingToWorldTransformer: ITrackingToWorldTransformerhandSkeletonProvider: IHandSkeletonProviderReturns void |
InjectHandedness
(
handedness
)
|
Signature
void Oculus.Interaction.Input.FromOVRHandDataSource.InjectHandedness(Handedness handedness) Parameters handedness: HandednessReturns void |
InjectHandSkeletonProvider
(
handSkeletonProvider
)
|
Signature
void Oculus.Interaction.Input.FromOVRHandDataSource.InjectHandSkeletonProvider(IHandSkeletonProvider handSkeletonProvider) Parameters handSkeletonProvider: IHandSkeletonProviderReturns void |
InjectOptionalOVRHand
(
ovrHand
)
|
Signature
void Oculus.Interaction.Input.FromOVRHandDataSource.InjectOptionalOVRHand(OVRHand ovrHand) Parameters ovrHand: OVRHandReturns void |
InjectTrackingToWorldTransformer
(
trackingToWorldTransformer
)
|
Signature
void Oculus.Interaction.Input.FromOVRHandDataSource.InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer) Parameters trackingToWorldTransformer: ITrackingToWorldTransformerReturns void |