Unreal Discover sample overview
Updated: May 11, 2026
The Unreal Discover sample is a Mixed Reality reference architecture built on the Oculus fork of Unreal Engine 5.5. It features EOS networking as a GameInstanceSubsystem, custom interaction with haptic feedback (UDiscoverInteractionComponent, UHapticButton), colocation via shared spatial anchors, Scene API room setup, DroneRage and MRBike sub-applications, bundled plugins (OculusHandTools, MetaXRAudio, MetaXRPlatform, OculusUtils), and supports up to 8 players.
- Mixed Reality reference architecture patterns
- EOS networking as a GameInstanceSubsystem
- Custom interaction components with haptic feedback
- Colocation via shared spatial anchors
- Scene API room setup and integration
- Sub-application architecture (DroneRage, MRBike)
- Meta Quest 2, Quest 3, or Quest 3S
- Oculus fork of Unreal Engine 5.5
- EOS account
- Clone the repository.
- Open the project using the Oculus fork of Unreal Engine 5.5.
- Configure EOS credentials in the project settings.
- Ensure Room Setup is completed on the target Quest device.
- Deploy to device for single-player testing or multiple devices for multiplayer.
| File / Scene | What it demonstrates | Key concepts |
|---|
Main scene | MR reference hub | Scene API room setup, passthrough |
DroneRage | Combat sub-application | Spatial interaction, physics |
MRBike | Locomotion sub-application | Mixed reality movement |
UDiscoverInteractionComponent | Custom interaction | Haptic feedback, input handling |
UHapticButton | Pressable UI | Physical button simulation |
EOS GameInstanceSubsystem | Networking layer | P2P multiplayer, up to 8 players |
Colocation system | Shared space | Spatial anchor sharing |
The app initializes with Scene API room setup to map the physical environment. Players interact with the world using UDiscoverInteractionComponent, which provides haptic feedback through UHapticButton elements. DroneRage and MRBike are available as sub-applications within the shared space. EOS networking runs as a GameInstanceSubsystem, managing P2P connections for up to 8 co-located players aligned via shared spatial anchors.
EOS networking as GameInstanceSubsystem
Networking is implemented as a GameInstanceSubsystem, providing a clean lifecycle that persists across level transitions:
UCLASS()
class `UEOSNetworkingSubsystem` : public `UGameInstanceSubsystem`
{
GENERATED_BODY()
// Manages EOS P2P connections across the game instance
};
Custom interaction components
UDiscoverInteractionComponent and UHapticButton provide a unified interaction system with haptic feedback for mixed reality UI elements.
Colocation via shared spatial anchors
Players establish a shared coordinate space through spatial anchor sharing, enabling co-located multiplayer where all participants see virtual content in the same physical positions.
Sub-application architecture
DroneRage and MRBike demonstrate how to build modular sub-applications within a shared MR environment, each with distinct gameplay mechanics.
The project bundles several plugins for a complete MR experience:
OculusHandTools — Hand tracking utilitiesMetaXRAudio — Spatialized audioMetaXRPlatform — Platform servicesOculusUtils — General utilities
- Create additional sub-applications using the existing architecture
- Add persistent spatial anchors for returning sessions
- Implement custom hand interactions with
OculusHandTools - Add spatialized audio feedback using
MetaXRAudio