Start here
Updated: Mar 16, 2026
This section walks you through setting up your development environment and building your first prototype. The guides are designed to be followed in order, and each one picks up where the previous one left off.
How the guides are organized
| Step | Guide | What it covers | Do it... |
|---|
1 | | Verify your PC, headset, and USB cable | Once |
2 | | Create accounts, install tools, configure your headset, and create your first project | Once |
3 | | Build a hand-tracked UI with buttons, sliders, and toggles, then test it | Per prototype |
Steps 1 and 2 are one-time setup. Once your hardware and software are configured, you won’t need to repeat them. Step 3 is where you start building. As more quickstart guides become available, you’ll be able to jump straight from your completed setup into any of them.
If you’ve already set up your environment
Choosing a testing method
Each guide references three ways to test your prototype. You don’t need to pick one up front because you can switch between them at any time.
| | Meta XR Simulator | Meta Horizon Link | Build and Run |
|---|
Speed | Fastest | Fast | Slowest |
Requires headset | No | Yes | Yes |
Hand tracking | Simulated (keyboard/mouse) | Real (streamed) | Real (on device) |
Best for | Layout, interaction logic | Rapid device testing | Final device validation |
Platform | Windows, macOS | Windows only | Windows, macOS |
Start with Meta XR Simulator for rapid iteration, use Meta Horizon Link for real hand tracking without building an APK, then Build and Run for final device validation.
Meta Horizon Link streams your app directly to the headset from the Unity Editor. It requires a Windows PC and a USB or Wi-Fi connection. No APK build step is needed.