Design
Design

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Updated: Mar 16, 2026
This section walks you through setting up your development environment and building your first prototype. The guides are designed to be followed in order, and each one picks up where the previous one left off.

How the guides are organized

StepGuideWhat it coversDo it...
1
Verify your PC, headset, and USB cable
Once
2
Create accounts, install tools, configure your headset, and create your first project
Once
3
Build a hand-tracked UI with buttons, sliders, and toggles, then test it
Per prototype
Steps 1 and 2 are one-time setup. Once your hardware and software are configured, you won’t need to repeat them. Step 3 is where you start building. As more quickstart guides become available, you’ll be able to jump straight from your completed setup into any of them.

If you’ve already set up your environment

If you’ve already completed the hardware and software setup (or followed the Unity Hello World tutorial), your project is ready. Go directly to the Hands Quickstart Guide.

Choosing a testing method

Each guide references three ways to test your prototype. You don’t need to pick one up front because you can switch between them at any time.
 Meta XR SimulatorMeta Horizon LinkBuild and Run
Speed
Fastest
Fast
Slowest
Requires headset
No
Yes
Yes
Hand tracking
Simulated (keyboard/mouse)
Real (streamed)
Real (on device)
Best for
Layout, interaction logic
Rapid device testing
Final device validation
Platform
Windows, macOS
Windows only
Windows, macOS
Start with Meta XR Simulator for rapid iteration, use Meta Horizon Link for real hand tracking without building an APK, then Build and Run for final device validation.

Meta Horizon Link streams your app directly to the headset from the Unity Editor. It requires a Windows PC and a USB or Wi-Fi connection. No APK build step is needed.

Next steps

Ready to begin? Start with the Hardware setup.
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