Haptics
Gain an overview of the essential tools for designing and integrating haptic feedback, along with an introduction to the fundamental principles of haptic design. Whether new to the field or looking to refine an approach, this documentation will provide the knowledge and resources needed to create engaging and effective tactile experiences.
| On this page, explore Meta Haptics Studio (Mac | Windows), a powerful tool designed for creators to effortlessly design and test high-quality haptic effects for immersive experiences. With Meta Haptics Studio, craft haptics without needing any coding or programming expertise. |
| This is the Meta Haptics SDK for Unity documentation and resources page. Here, find everything needed to integrate haptic feedback into Unity projects. |
| On this page, find documentation and resources for the Meta Haptics SDK for Unreal, which allows one to integrate haptic feedback into Unreal projects. |
Haptic feedback, also known as “haptics”, is a technology that simulates the sense of touch by applying forces, vibrations, or motions to the user’s skin through hardware devices.
It is commonly used in gaming controllers, mobile phones and immersive experience devices to create more engaging and interactive experiences.
Haptics are a natural part of our everyday lives, and we experience them in various ways. For example, when driving a car or attending a music event, the sounds can be strong enough to make us feel vibrations on our skin. In other cases, we both hear and feel things, like when writing on paper or walking on gravel, which are known as audio-tactile events.
Human beings have five senses, but electronic devices and digital products mainly communicate with us using just two: sight and hearing.
Haptic feedback changes that by simulating the sense of touch to communicate with users, making it easier to understand human to device interactions and creating more immersive, realistic, and magical experiences.
In immersive applications there are four main use cases for haptics:
Peoples attention
Use haptics for silent notifications: Different vibration patterns can signify different types of notifications, such as calls, messages, or app alerts.
Example:
Haptics help to draw immediate attention and convey urgency. The vibration can be adjusted in intensity, frequency, and rhythm to convey the urgency or severity of the notification or alert.
System feedback
Use haptics feedback for user input, such as gesture detection. Ensure that haptics complement visual and auditory feedback, and pay attention to synchronization between the three to create a seamless and immersive experience.
Example:
Creating Tactile Buttons: When using touch screens or virtual interfaces, haptics can be integrated to replicate the feeling of pressing physical buttons
Accessibility
Haptics can compensate for a lack of visual or auditory feedback, making digital applications more accessible and engaging for users who are visually or hearing impaired, or when their attention is not focused on the screen.
Example:
Distinct vibrations can indicate different types of notifications or actions, helping users understand what’s happening without relying on sight or hearing. When having a phone in the pocket, we know if it's a call, a message or an alarm.
Enhance immersion
In virtual or augmented reality environments, haptics provide tactile feedback that enhances immersion and realism. We're so used to haptic feedback in our interactions that its absence can make the experience feel incomplete.
Example:
In immersive applications, haptic feedback becomes a tool for simulating the tactile experience of interacting with virtual objects like holding a cup or typing on a virtual keyboard, adding the sense of touch to the immersive environment.
Meta Haptics Studio (
Mac |
Windows) is a desktop application and a companion app on Meta Quest that allows creators and developers to design and audition haptic feedback. Designs can be exported as haptic clips and played in an app using the Meta Haptics SDK (
Unity |
Unreal |
Native).
Key features and capabilities - Design and audition:
Easily design haptic clips and audition them in real-time to ensure they match the desired outcome.
- Export and integration:
Seamlessly export haptic designs and integrate them into immersive applications using the Meta Haptics SDK.
- Cross-device compatibility:
Ensures that all haptic feedback is compatible across various Meta Quest devices, simplifying the development process.
- Import audio effects into Meta Haptics Studio, audio-to-haptic analysis is performed automatically to generate haptics from the audio file.
- Design haptics using the visual editor by either changing the analysis parameters or manually editing the haptic clip(s).
- Audition clips in real time on a headset with the companion app on Meta Quest. Any design changes propagate in real time to the immersive app.
- Export the final clip(s) to a project folder.
- Integrate the
.haptic
files into an application using Haptics SDK.
Meta Haptics SDK provides a unified, high-level, media-based API for playing haptic clips authored in
Haptics Studio on Meta Quest controllers. The SDK detects the controller at runtime and optimizes the haptic pattern, maximizing t