
| Topic | Description |
|---|---|
On this page, we introduce the two main types of locomotion: Physical and Artificial Locomotion, and give some examples of what artificial Locomotion there is. | |
This page provides a set of recommended artificial locomotion types and comfort options to implement in an experience, allowing users to set their preferences and fully enjoy a virtual world. | |
This page includes our recommended input modalities and their mapping details. | |
This page is a guide for creating effective environments. It introduces various forms of design challenges, such as managing technical aspects like camera collisions and user height adjustments. | |
This page outlines key comfort risks to consider in fully immersive app design and provides techniques to mitigate these risks and enhance user comfort. |