Locomotion
Locomotion refers to the ability to move within physical or virtual spaces. It is a critical aspect to consider for any immersive application that features a large virtual world ready for exploration.
This page provides an overview of all our guides specific to locomotion, designed to help anticipate and plan for locomotion challenges, better understand locomotion for immersive applications, and implement best practices and techniques to maximize the end-user experience and minimize discomfort.
See the following table for an overview of this guide:
Topic | Description |
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| In this page, we introduce the two main types of locomotion: Physical and Artificial Locomotion, and give some examples of what artificial Locomotion there is. |
| This page provides a set of recommended artificial locomotion types and comfort options to implement in an experience, allowing users to set their preferences and fully enjoy a virtual world. |
| This page includes our recommended input modalities and their mapping details. |
| This page is a guide for creating effective environments, introducing various forms of design challenges such as managing technical aspects like camera collisions and user height adjustments. |
| This page outlines key comfort risks to consider in fully immersive app design and provides techniques to mitigate these risks and enhance user comfort. |