Hands-based interaction examples are essential for developers and designers creating intuitive and immersive experiences on Meta Quest devices. They illustrate best practices, showcase hand tracking capabilities, and inspire engaging user interfaces and gameplay. For more ideas, explore additional sample projects and community showcases on the oculus-samples GitHub.
The Interaction SDK Samples serve as the official reference for all interactions in the Presence Platform Interaction SDK package. They provide the best starting point to explore hand-based interaction types such as object manipulation, UI controls, and gesture recognition.
First Hand
First Hand is Meta’s official hand tracking demo. You use switches, levers, and virtual UIs to solve puzzles and build robotic gloves. Then, you test their superpowers. This demo showcases natural hand interactions and object manipulation.
Move fast
Move Fast showcases the Interaction SDK’s capabilities for fast-action, fitness apps. This short experience offers a fun workout by letting you punch, chop, and block with your real hands. It demonstrates how hand tracking supports energetic, responsive gameplay.