ColorLutType[Get] | |
bool | IgnoreAlphaChannel[Get] |
void | |
uint64 | GetHandle ( ) |
void | PreSave ( FObjectPreSaveContext ObjectSaveContext ) |
void | BeginDestroy ( ) |
EColorLutType UOculusXRPassthroughColorLut::ColorLutType |
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No description available.
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bool UOculusXRPassthroughColorLut::IgnoreAlphaChannel |
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If alpha channel should be ignored. |
void UOculusXRPassthroughColorLut::SetLutFromArray ( const TArray< FColor > & InColorArray, bool InIgnoreAlphaChannel ) |
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Generate color LUT from array. Array should have format of exploded cube. Its size should be power of 2. |
uint64 UOculusXRPassthroughColorLut::GetHandle ( ) |
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No description available.
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virtual void UOculusXRPassthroughColorLut::PreSave ( FObjectPreSaveContext ObjectSaveContext ) |
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No description available.
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void UOculusXRPassthroughColorLut::BeginDestroy ( ) |
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No description available.
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