FVector | HitPosition[Get] |
FVector | HitNormal[Get] |
float | HitDistance[Get] |
FVector FMRUKHit::HitPosition |
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The position where the raycast hit. |
FVector FMRUKHit::HitNormal |
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The normal of the surface that was hit. |
float FMRUKHit::HitDistance |
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The distance between the origin of the ray to the hit position. |