Compact detection produced by the GPU gather path.
Each instance contains the scaled rectangle, confidence, and class id for a single kept box after Non-Maximum Suppression. This payload is intentionally minimal so providers can read back only a few bytes per frame and avoid large CPU downloads of full model tensors.
Coordinates in Box are already scaled from the model’s input size into source texture space (x, y, w, h). Map ID to a human-readable label using your class-labels array (for example, those loaded by UnityInferenceEngineProvider). Scores are unitless confidences in [0,1] and are suitable for thresholding or UI display.