Quad | Flat rectangular surface for UI panels and video content. |
Cylinder | Cylindrical surface wrapping around user. |
Cubemap | 360° cube map using 6 faces. |
OffcenterCubemap | Off-center cube map with custom positioning. |
Equirect | Equirectangular projection for 360° content at infinite distance. |
ScaledEquirect | Finite-distance equirectangular projection with depth positioning. |
ReconstructionPassthrough | Passthrough overlay displaying real-world environment with reconstruction. |
SurfaceProjectedPassthrough | Surface-projected passthrough mapping virtual content onto real surfaces. |
Fisheye | Fisheye projection for wide field of view content. |
KeyboardHandsPassthrough | Passthrough showing hands over keyboard for mixed reality typing. |
KeyboardMaskedHandsPassthrough | Masked passthrough showing hands over keyboard with occlusion handling. |
None | Disables overlay rendering completely. |
Underlay | Renders behind main scene content. Ideal for background environments and skyboxes. |
Overlay | Renders in front of main scene content. Most common type for UI elements and HUD components. |