Gets the indices for a face in the room mesh.
The caller owns the memory of the input array and is responsible for allocating it to the appropriate size before passing it to this method. Use
TryGetRoomFaceIndexCount to determine the required size of the array.The index data provided by this method has been converted from the right-handed coordinate space defined by OpenXR to Unity's coordinate space.The indices of the face are with respect to the global room mesh vertices, and they form a triangulated planar surface that may be convex and contain interior boundaries (holes).
ParametersfaceUuidThe uuid of the face in question.
faceIndicesThe triangle indices of the face of the room mesh.
ReturnsReturns true if the face index data was retrieved; otherwise, false.