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InputSystem Class

Extends SystemBase
Modifiers: final
DeprecatedThis system is deprecated and has been replaced by IsdkSystem. To use this system instead, change the inputSystemType argument on VrFeature.

Signature

class InputSystem(val locomotionSystem: LocomotionSystem, val ctx: <Error class: unknown class>) : SystemBase

Constructors

InputSystem ( locomotionSystem , ctx )
Signature
constructor(locomotionSystem: LocomotionSystem, ctx: Context)
Parameters
locomotionSystem: LocomotionSystem
ctx: Context

Properties

active : Boolean
[Get]
Signature
var active: Boolean
ctx : Context
[Get]
Signature
val ctx: Context
cursorActuatedRatio : Float
[Get][Set]
Signature
var cursorActuatedRatio: Float
cursorDepthScale : Float
[Get][Set]
Signature
var cursorDepthScale: Float
cursorScale : Float
[Get][Set]
Signature
var cursorScale: Float
cursorScaleMultiplier : Float
[Get][Set]
Signature
var cursorScaleMultiplier: Float
directInputEnabled : Boolean
[Get]
Signature
var directInputEnabled: Boolean
locomotionSystem : LocomotionSystem
[Get]
Signature
val locomotionSystem: LocomotionSystem
preBuiltQuery : BuiltQuery
[Get]
Signature
val preBuiltQuery: BuiltQuery
selectButtons : Int
[Get][Set]
Signature
var selectButtons: Int
systemManager : SystemManager
[Get][Set]
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager
touchButtons : Int
[Get][Set]
Signature
var touchButtons: Int

Functions

associateSystemManager ( systemManager )
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager)
Parameters
systemManager: SystemManager
The system manager to associate with.
delete ( entity )
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity)
Parameters
entity: Entity
destroy ()
System should clean up any and all resources for shutdown
Signature
open override fun destroy()
enableDirectInput ( enabled )
Signature
fun enableDirectInput(enabled: Boolean)
Parameters
enabled: Boolean
enableInput ( enabled )
Signature
fun enableInput(enabled: Boolean)
Parameters
enabled: Boolean
equals ( other )
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean
Parameters
other: Any?
The object to compare with.
Returns
Boolean
True if this system is equal to the other object, false otherwise.
execute ()
System should perform all the operations based on relevant entities.
Signature
open override fun execute()
getDependencies ()
Returns the dependencies of this system.
Signature
open fun getDependencies(): SystemDependencies?
Returns
The dependencies of this system, or null if there are no dependencies.
getScene ()
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene
Returns
The scene that this system is associated with.
hashCode ()
Returns the hash code of this system.
Signature
open override fun hashCode(): Int
Returns
Int
The hash code of this system.

Companion Object

Companion Object Properties

DEFAULT_CURSOR_ACTUATED_RATIO : Float
[Get]
Signature
val DEFAULT_CURSOR_ACTUATED_RATIO: Float
DEFAULT_CURSOR_DEPTH_SCALE : Float
[Get]
Signature
val DEFAULT_CURSOR_DEPTH_SCALE: Float = 0.0112f
DEFAULT_CURSOR_SCALE : Float
[Get]
Signature
val DEFAULT_CURSOR_SCALE: Float = 3.2E-4f
DEFAULT_CURSOR_SCALE_MULTIPLIER : Float
[Get]
Signature
val DEFAULT_CURSOR_SCALE_MULTIPLIER: Float = 0.75f
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