class IsdkSystem(val externalControllerInputHandler: ExternalControllerInputHandler) : SystemBase
IsdkSystem
(
externalControllerInputHandler
)
|
Signature
constructor(externalControllerInputHandler: ExternalControllerInputHandler) Parameters
externalControllerInputHandler:
ExternalControllerInputHandler Returns |
externalControllerInputHandler
:
ExternalControllerInputHandler
[Get] |
The system responsible for handling locomotion.
Signature
val externalControllerInputHandler: ExternalControllerInputHandler |
systemManager
:
SystemManager
[Get][Set] |
The system manager that this system is associated with.
Signature
lateinit var systemManager: SystemManager |
associateSystemManager
(
systemManager
)
|
Associates this system with a system manager, used in the Spatial SDK.
Signature
fun associateSystemManager(systemManager: SystemManager) Parameters
systemManager:
SystemManager |
clearInteractableObservers
(
entity
)
|
Removes all observers for a specific entity, effectively stopping all pointer event notifications for that entity.
Signature
fun clearInteractableObservers(entity: Entity) Parameters
entity:
Entity |
delete
(
entity
)
|
System should do any housekeeping based on SystemBase.delete being removed from the scene
Signature
open fun delete(entity: Entity) Parameters
entity:
Entity |
destroy
()
|
System should clean up any and all resources for shutdown
Signature
open override fun destroy() |
enableDebugTools
(
enable
)
|
Toggles visibility of debug geometry rendering by ISDK, which shows internal state of interactions. Debug visuals have significant performance cost, so this should only be enabled when debugging.
Signature
fun enableDebugTools(enable: Boolean) Parameters
enable:
Boolean
|
equals
(
other
)
|
Checks if this system is equal to another object.
Signature
open operator override fun equals(other: Any?): Boolean Parameters
other:
Any?
Returns
Boolean
|
execute
()
|
System should perform all the operations based on relevant entities.
Signature
open override fun execute() |
getDependencies
()
|
Returns the dependencies of this system.
Signature
open override fun getDependencies(): SystemDependencies? |
getHandForPointerEvent
(
pointerEvent
)
|
Signature
fun getHandForPointerEvent(pointerEvent: PointerEvent): Hand? Parameters
pointerEvent:
PointerEvent Returns |
getInteractionEventSourceBehavior
(
pointerEvent
)
|
Signature
fun getInteractionEventSourceBehavior(pointerEvent: PointerEvent): InteractionEventSourceBehavior? Parameters
pointerEvent:
PointerEvent |
getScene
()
|
Returns the scene that this system is associated with.
Signature
fun getScene(): Scene |
hashCode
()
|
Returns the hash code of this system.
Signature
open override fun hashCode(): Int Returns
Int
|
notifyObservers
(
event
)
|
Signature
fun notifyObservers(event: PointerEvent) Parameters
event:
PointerEvent |
registerInteractableObserver
(
entity
, observer
)
|
Registers an observer to receive pointer events for a specific interactable entity. The observer will be called whenever a pointer event occurs on the specified entity.
Signature
fun registerInteractableObserver(entity: Entity, observer: (PointerEvent) -> Unit): IsdkSystem.InteractableObserverHandle Parameters
entity:
Entity
observer:
Function1
Returns
IsdkSystem.InteractableObserverHandle
|
registerObserver
(
observer
)
|
Signature
fun registerObserver(observer: (PointerEvent) -> Unit) Parameters
observer:
Function1
|
unregisterInteractableObserver
(
handle
)
|
Unregisters a specific observer using its handle.
Signature
fun unregisterInteractableObserver(handle: IsdkSystem.InteractableObserverHandle) Parameters
handle:
IsdkSystem.InteractableObserverHandle
|
data class InteractableObserverHandle(val id: Long, val entityId: Long)
InteractableObserverHandle
(
id
, entityId
)
|
Signature
constructor(id: Long, entityId: Long) Parameters
id:
Long
entityId:
Long
Returns
IsdkSystem.InteractableObserverHandle
|
entityId
:
Long
[Get] |
Signature
val entityId: Long |
id
:
Long
[Get] |
Signature
val id: Long |