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LayoutXMLPanelRegistration Class

Modifiers: final
Panel registration for XML layout view-based panels.
This class is used when you want to create panels from predefined XML layout files stored in your app's resources. View-based panels are more performant than Activity-based panels.
Use this when:
  • You prefer XML layouts over more modern UI frameworks like Jetpack Compose

Signature

class LayoutXMLPanelRegistration(val registrationId: Int, layoutIdCreator: (entity: Entity) -> Int, settingsCreator: (entity: Entity) -> PanelSettings, panelSetupWithRootView: (<Error class: unknown class>, PanelSceneObject, Entity) -> Unit = { _, _, _ -> }) : PanelRegistration

Constructors

LayoutXMLPanelRegistration ( registrationId , layoutIdCreator , settingsCreator , panelSetupWithRootView )
Signature
constructor(registrationId: Int, layoutIdCreator: (entity: Entity) -> Int, settingsCreator: (entity: Entity) -> PanelSettings, panelSetupWithRootView: (<Error class: unknown class>, PanelSceneObject, Entity) -> Unit = { _, _, _ -> })
Parameters
registrationId: Int
Unique identifier for this panel registration
layoutIdCreator: Function1
Function that returns the layout resource ID for each panel instance, allowing dynamic layout selection based on the entity
settingsCreator: Function1
Function that creates PanelSettings for each panel instance, allowing dynamic panel configuration (size, position, etc.)
panelSetupWithRootView: Function3
Optional setup function called after panel creation with access to the inflated root View, PanelSceneObject, and Entity for additional configuration like setting up click listeners, binding data, etc.

Properties

activityClass : Class?
[Get][Set]
Activity class if the panel is powered by an activity and its layout/logic.
Signature
var activityClass: Class<*>?
init : Function2
[Get]
Signature
val init: PanelRegistration.(entity: Entity) -> Unit
layoutResourceId : Int?
[Get][Set]
Layout resource id if the panel is view-based and created in the same immersive activity.
Signature
var layoutResourceId: Int?
panelConfigOptions2 : Function2?
[Get][Set]
Signature
var panelConfigOptions2: PanelConfigOptions2.(entity: Entity) -> PanelConfigOptions2?
panelIntent : Intent?
[Get][Set]
Intent to launch the panel's activity if the panel is activity-based.
Signature
var panelIntent: Intent?
registrationId : Int
[Get]
Signature
val registrationId: Int

Functions

config ( overriding , block )
Signature
fun config(overriding: Boolean = true, block: PanelConfigOptions.() -> Unit): PanelRegistration
Parameters
overriding: Boolean
block: Function1
fromConfigOptions2 ( panelConfigOptions2 )
Signature
infix fun fromConfigOptions2(panelConfigOptions2: PanelConfigOptions2.(entity: Entity) -> PanelConfigOptions2): PanelRegistration
Parameters
panelConfigOptions2: Function2
panel ( overriding , block )
Signature
fun panel(overriding: Boolean = true, block: PanelSceneObject.() -> Unit): PanelRegistration
Parameters
overriding: Boolean
block: Function1
panelComponent ()
Returns the Panel component that will be used to create the panel entity.
Signature
fun panelComponent(): Panel
Returns
panelCreator ( scene , spatialContext )
Returns a function that takes an entity as input and returns a PanelSceneObject. This function will be used to create the panel scene object in PanelCreationSystem. Whenever you create Entity with Panel(registrationId) component, this function will be called to create the panel scene object.
Signature
open override fun panelCreator(scene: Scene, spatialContext: SpatialContext): (entity: Entity) -> PanelSceneObject
Parameters
scene: Scene
The scene in which the panel will be created.
spatialContext: SpatialContext
The spatial context of the panel.
Returns
Function1
A function that takes an entity as input and returns a PanelSceneObject.
view ( block )
Signature
fun view(block: (<Error class: unknown class>) -> <Error class: unknown class>): PanelRegistration
Parameters
block: Function1
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