| Name | Summary |
|---|---|
mesh | : Uri of the mesh to be rendered |
hittable | : MeshCollision type, used to determine how a mesh is hit tested |
defaultShaderOverride | : String of the default shader to be used for the mesh |
defaultSceneOverride | : Int of the default scene to be used for the mesh |
| Name | Summary |
|---|---|
Mesh | constructor(meshInternal: String = "", hittable: MeshCollision = MeshCollision.LineTest, defaultShaderOverride: String = "", defaultSceneOverride: Int = 0) |
| Name | Summary |
|---|---|
Companion | object Companion : ComponentCompanion |
| Name | Summary |
|---|---|
cachable | open val cachable: Boolean |
defaultSceneOverride | var defaultSceneOverride: Int Int of the default scene to be used for the mesh |
defaultShaderOverride | var defaultShaderOverride: String String of the default shader to be used for the mesh |
entID | var entID: Long |
hittable | var hittable: MeshCollision The type of behavior the object can be hit using. |
isDirty | var isDirty: Boolean |
mesh | var mesh: <Error class: unknown class> : Uri of the mesh to be rendered |
meshInternal | var meshInternal: String Uri of the mesh to be rendered |
recycled | var recycled: Boolean |
timeStamp | var timeStamp: Long |
| Name | Summary |
|---|---|
companion | open override fun companion(): ComponentCompanion |
companionUnsafe | open override fun companionUnsafe(): ComponentCompanion? |
getComponentDataAttributeType | fun getComponentDataAttributeType(key: Int): AttributePrimitive? fun getComponentDataAttributeType(keyString: String): AttributePrimitive? |
getComponentDataKey | fun getComponentDataKey(key: String): Int? |
getComponentDataValue | fun getComponentDataValue(key: Int): Any? fun getComponentDataValue(keyString: String): Any? |
getEnumClass | fun getEnumClass(key: String): Class<out Enum<*>>? |
hasComponentData | fun hasComponentData(key: Int): Boolean fun hasComponentData(keyString: String): Boolean |
read | fun read(e: Entity, cachable: Boolean) |
recycle | fun recycle() |
reset | open fun reset() |
setComponentDataValue | fun setComponentDataValue(key: Int, value: Any): Boolean fun setComponentDataValue(keyString: String, value: Any): Boolean |
setPool | fun setPool(pool: ComponentPool<*>, entID: Long) |
toString | open override fun toString(): String |
typeID | open override fun typeID(): Int |
write | fun write(e: Entity) |
| Name | Summary |
|---|---|
attributeKeys_ | val attributeKeys_: IntArray |
attributeTypeCounts_ | val attributeTypeCounts_: IntArray |
attributeTypes_ | val attributeTypes_: IntArray |
attrMetaData_ | val attrMetaData_: Map<Int, <Error class: unknown class><RegisteredAttributeType, String>> |
createDefaultInstance | open override val createDefaultInstance: () -> Mesh |
defaultSceneOverrideData | val defaultSceneOverrideData: IntAttributeData |
defaultSceneOverrideId | val defaultSceneOverrideId: <Error class: unknown class> |
defaultShaderOverrideData | val defaultShaderOverrideData: StringAttributeData |
defaultShaderOverrideId | val defaultShaderOverrideId: <Error class: unknown class> |
enumClassesMap_ | val enumClassesMap_: Map<Int, Class<out Enum<*>>> |
hittableData | val hittableData: EnumAttributeData |
hittableId | val hittableId: <Error class: unknown class> |
id | open override val id: <Error class: unknown class> |
keyStringToKeyIntMap_ | val keyStringToKeyIntMap_: Map<String, Int> |
meshInternalData | val meshInternalData: StringAttributeData |
meshInternalId | val meshInternalId: <Error class: unknown class> |
| Name | Summary |
|---|---|
attributeKeys | open override fun attributeKeys(): IntArray |
attributeMetaData | open override fun attributeMetaData(): Map<Int, <Error class: unknown class><RegisteredAttributeType, String>> |
attributeTypeCountAvailable | open override fun attributeTypeCountAvailable(): Boolean |
attributeTypeCounts | open override fun attributeTypeCounts(): IntArray |
attributeTypes | open override fun attributeTypes(): IntArray |
dependents | open fun dependents(): IntArray |
enumClassesMap | open override fun enumClassesMap(): Map<Int, Class<out Enum<*>>> |
keyStringToKeyIntMap | open override fun keyStringToKeyIntMap(keyString: String): Int? |