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PlatformSettings Class

Extends ScriptableObject
This class contains the configurations for the platform settings of a Model.Application. To modify the values, there is an editor accessible from the menu bar via: OculusPlatform -> Edit Settings. This is important for initializing the Platform SDK.

Properties

AppID : string
[Get][Set]
This is the ID that belongs to your Models.Application. You can find this on the Oculus Dashboard. This is will be used to build the rift/windows target.
Signature
string Oculus.Platform.PlatformSettings.AppID
Instance : PlatformSettings
[Get][Set]
Signature
PlatformSettings Oculus.Platform.PlatformSettings.Instance
MobileAppID : string
[Get][Set]
This is the ID that belongs to your Models.application. You can find this on the Oculus Dashboard. This will be used to build the android target.
Signature
string Oculus.Platform.PlatformSettings.MobileAppID
UseMobileAppIDInEditor : bool
[Get][Set]
This is a flag that determines whethe Platform SDK will use the mobile app id instead of the rift app id in the editor.
Signature
bool Oculus.Platform.PlatformSettings.UseMobileAppIDInEditor
UseStandalonePlatform : bool
[Get][Set]
This is a flag that determines whether your app will build using the OculusPlatform or a debug platform.
Signature
bool Oculus.Platform.PlatformSettings.UseStandalonePlatform