AppID
: string
[Get][Set] |
This is the ID that belongs to your Models.Application. You can find this on the Oculus Dashboard. This is will be used to build the rift/windows target.
Signature
string Oculus.Platform.PlatformSettings.AppID |
Instance
: PlatformSettings
[Get][Set] |
Signature
PlatformSettings Oculus.Platform.PlatformSettings.Instance |
MobileAppID
: string
[Get][Set] |
This is the ID that belongs to your Models.application. You can find this on the Oculus Dashboard. This will be used to build the android target.
Signature
string Oculus.Platform.PlatformSettings.MobileAppID |
UseMobileAppIDInEditor
: bool
[Get][Set] |
This is a flag that determines whethe Platform SDK will use the mobile app id instead of the rift app id in the editor.
Signature
bool Oculus.Platform.PlatformSettings.UseMobileAppIDInEditor |
UseStandalonePlatform
: bool
[Get][Set] |