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NetSyncConnection Class

It represents the connection of a network synchronization system that allows multiple clients to connect and communicate with each other in real- time. It provides a way to manage and facilitate real-time communication and data synchronization between multiple clients in a networked environment.

Constructors

NetSyncConnection ( o )
Signature
Oculus.Platform.Models.NetSyncConnection.NetSyncConnection(IntPtr o)
Parameters
o: IntPtr

Fields

ConnectionId : readonly long
A 'long' integer ID which can be used to uniquely identify the network synchronization connection.
Signature
readonly long Oculus.Platform.Models.NetSyncConnection.ConnectionId
DisconnectReason : readonly NetSyncDisconnectReason
If the status is NetSyncConnectionStatus.Disconnected, NetSyncDisconnectReason specifies the reason. NetSyncDisconnectReason.Unknown - The disconnect reason was unknown. NetSyncDisconnectReason.LocalTerminated - The disconnect was requested by an user. NetSyncDisconnectReason.ServerTerminated - The server closed the connection. NetSyncDisconnectReason.Failed - The initial connection never succeeded. NetSyncDisconnectReason.Lost - The disconnect was caused by network timeout.
Signature
readonly NetSyncDisconnectReason Oculus.Platform.Models.NetSyncConnection.DisconnectReason
SessionId : readonly UInt64
The ID of the local session. Will be null if the connection is not active.
Signature
readonly UInt64 Oculus.Platform.Models.NetSyncConnection.SessionId
Status : readonly NetSyncConnectionStatus
A NetSyncConnectionStatus that defines the different status of the network synchronization connection. NetSyncConnectionStatus.Unknown - The current connection status is unknown. NetSyncConnectionStatus.Connecting - The connection has been started and the process is ongoing. NetSyncConnectionStatus.Disconnected - The current connection status is disconnected. NetSyncConnectionStatus.Connected - The connection has been established.
Signature
readonly NetSyncConnectionStatus Oculus.Platform.Models.NetSyncConnection.Status
ZoneId : readonly string
A string represents the unique identifier within the current application grouping.
Signature
readonly string Oculus.Platform.Models.NetSyncConnection.ZoneId