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EffectMeshObject Class

Represents an object that holds the components necessary for an effect mesh.
Encapsulates the GameObject, Mesh, and Collider components used to create and manage effect meshes. Is used to store and access the generated EffectMesh and collider components.

Fields

The GameObject associated with the effect mesh object.
Makes it easier to access the transform and other components.
The Mesh component associated with the effect mesh.
This component holds the mesh data generated by the EffectMesh.
The Collider component associated with the effect mesh object.
Can be a BoxCollider or a MeshCollider. Could be null if EffectMesh.Colliders was set to false.
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