Extends MonoBehaviour
Place and anchor a GameObject to the world, so it doesn't drift away over time.
This component is designed to work with SpaceLocator components, but it could be used without SpaceLocator components.
void RequestMove ( Pose pose )
Request to move and place object in next Update loop.
ParametersposeTarget pose for the transform.
void OnLocateSpace ( Pose surfacePose,
bool success )
Listener for SpaceLocator.OnSpaceLocateCompleted event.
ParameterssurfacePosePose of the located space
successResult of space locate