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MRUKTrackable Class

Extends MRUKAnchor
A "trackable" is a type of anchor that can be detected and tracked by the runtime.
Trackables are instantiated and managed by MRUK; you should not add this component to your own GameObjects.
When MRUK detects a new trackable, it will invoke its MRUK.MRUKSettings.TrackableAdded event and provide an instance of MRUKTrackable to its subscribers.

Properties

This specific type of trackable this MRUKTrackable represents.
Whether this trackable is current considered tracked.
A trackable may become temporarily untracked if, for example, it cannot be seen by the device.
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