API reference
API reference
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HandFilter Class

Extends Hand
Smoothes hand position input data.
If you want to fine-tune the smoothing, it also accepts an optional set of filter parameters (HandFilterParameterBlock). Use High if your app requires a very steady hand and can tolerate some lag. High should probably only be used in controller circumstances. Use Low if only a small amount of steadiness needs to be added to the hand. For example, to do a steady raycast from a hand.

Protected Functions

virtual void Awake ( )
virtual void OnDestroy ( )
override void Apply
( HandDataAsset handDataAsset )
bool UpdateFilterParameters ( )
bool UpdateHandData
( HandDataAsset handDataAsset )
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