FINGER_TO_JOINT_INDEX
: readonly int [][] |
This collection is used to convert from Finger id to the list indices of its joint in the HAND_JOINT_IDS list.
Signature
readonly int [][] Oculus.Interaction.Input.FingersMetadata.FINGER_TO_JOINT_INDEX |
FINGER_TO_JOINTS
: readonly HandJointId [][] |
This collection contains the joints of each finger minus the tip in ascending order
Signature
readonly HandJointId [][] Oculus.Interaction.Input.FingersMetadata.FINGER_TO_JOINTS |
HAND_JOINT_CAN_SPREAD
: readonly bool [] |
Array order following HAND_JOINT_IDS that indicates if the i joint can spread (rotate around Y).
Should be true for the root of the fingers but Pink and Thumb are special cases
Signature
readonly bool [] Oculus.Interaction.Input.FingersMetadata.HAND_JOINT_CAN_SPREAD |
HAND_JOINT_IDS
: readonly HandJointId [] |
Valid identifiers for the i-bone of a hand.
Signature
readonly HandJointId [] Oculus.Interaction.Input.FingersMetadata.HAND_JOINT_IDS |
JOINT_TO_FINGER
: readonly HandFinger [] |
Map HandJointId to HandFinger
Signature
readonly HandFinger [] Oculus.Interaction.Input.FingersMetadata.JOINT_TO_FINGER |
JOINT_TO_FINGER_INDEX
: readonly int [] |
Map any HandJointId to joint index of each finger, where the joint index starts at 0 (toward wrist) and increments for each joint toward the fingertip.
Signature
readonly int [] Oculus.Interaction.Input.FingersMetadata.JOINT_TO_FINGER_INDEX |
DefaultFingersFreedom
()
|
Signature
static JointFreedom [] Oculus.Interaction.Input.FingersMetadata.DefaultFingersFreedom() Returns JointFreedom [] |
HandJointIdToIndex
(
id
)
|
The index within HAND_JOINT_IDS for the given joint
Signature
static int Oculus.Interaction.Input.FingersMetadata.HandJointIdToIndex(HandJointId id) Parameters Returns int
An index in HAND_JOINT_IDS or -1 if invalud
|