Cylinder
: Cylinder |
Signature
Cylinder Oculus.Interaction.UnityCanvas.CanvasCylinder.Cylinder |
MIN_RESOLUTION
: const int |
Signature
const int Oculus.Interaction.UnityCanvas.CanvasCylinder.MIN_RESOLUTION |
Radius
: float |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.Radius |
ArcDegrees
: float
[Get] |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.ArcDegrees |
Bottom
: float
[Get] |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.Bottom |
Rotation
: float
[Get] |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.Rotation |
Top
: float
[Get] |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.Top |
GenerateMesh
(
verts
, tris
, uvs
)
|
Signature
override void Oculus.Interaction.UnityCanvas.CanvasCylinder.GenerateMesh(out List< Vector3 > verts, out List< int > tris, out List< Vector2 > uvs) Parameters verts: out List< Vector3 >tris: out List< int >uvs: out List< Vector2 >Returns override void |
MeshInverseTransform
(
localPosition
)
|
Signature
override Vector3 Oculus.Interaction.UnityCanvas.CanvasCylinder.MeshInverseTransform(Vector3 localPosition) Parameters localPosition: Vector3Returns override Vector3 |
Start
()
|
Signature
override void Oculus.Interaction.UnityCanvas.CanvasCylinder.Start() Returns override void |
UpdateImposter
()
|
Signature
override void Oculus.Interaction.UnityCanvas.CanvasCylinder.UpdateImposter() Returns override void |
GetCylinderSegment
(
segment
)
|
Attempts to retrieve the cylinder segment corresponding to the allowed region of the clipped surface.
Signature
bool Oculus.Interaction.UnityCanvas.CanvasCylinder.GetCylinderSegment(out CylinderSegment segment) Parameters segment: out CylinderSegment
The cylinder segment to which the underlying ISurface should be clipped
Returns bool
True if clipping should be performed, false otherwise
|
InjectAllCanvasCylinder
(
canvasRenderTexture
, meshFilter
, cylinder
, orientation
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasCylinder.InjectAllCanvasCylinder(CanvasRenderTexture canvasRenderTexture, MeshFilter meshFilter, Cylinder cylinder, CylinderOrientation orientation) Parameters canvasRenderTexture: CanvasRenderTexturemeshFilter: MeshFiltercylinder: Cylinderorientation: CylinderOrientationReturns void |
InjectCylinder
(
cylinder
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasCylinder.InjectCylinder(Cylinder cylinder) Parameters cylinder: CylinderReturns void |
InjectOrientation
(
orientation
)
|
Signature
void Oculus.Interaction.UnityCanvas.CanvasCylinder.InjectOrientation(CylinderOrientation orientation) Parameters orientation: CylinderOrientationReturns void |
MaxHorizontalResolution
: int |
Signature
int Oculus.Interaction.UnityCanvas.CanvasCylinder.MeshGenerationSettings.MaxHorizontalResolution |
MaxVerticalResolution
: int |
Signature
int Oculus.Interaction.UnityCanvas.CanvasCylinder.MeshGenerationSettings.MaxVerticalResolution |
VerticesPerDegree
: float |
Signature
float Oculus.Interaction.UnityCanvas.CanvasCylinder.MeshGenerationSettings.VerticesPerDegree |