_started
: bool |
Signature
bool Oculus.Interaction.InteractableGazeHover3DVisual._started |
GradientProperties
: HoverSpotlightGradient
[Get][Set] |
Signature
HoverSpotlightGradient Oculus.Interaction.InteractableGazeHover3DVisual.GradientProperties |
PointerProperties
: HoverSpotlightPointer
[Get][Set] |
Signature
HoverSpotlightPointer Oculus.Interaction.InteractableGazeHover3DVisual.PointerProperties |
PositionSmoothingFactor
: float
[Get][Set] |
Signature
float Oculus.Interaction.InteractableGazeHover3DVisual.PositionSmoothingFactor |
Awake
()
|
Signature
virtual void Oculus.Interaction.InteractableGazeHover3DVisual.Awake() Returns void |
LateUpdate
()
|
Signature
virtual void Oculus.Interaction.InteractableGazeHover3DVisual.LateUpdate() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.InteractableGazeHover3DVisual.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.InteractableGazeHover3DVisual.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.InteractableGazeHover3DVisual.Start() Returns void |
InjectAllInteractableGazeHover3DVisual
(
pointables
, renderer
, editor
)
|
Signature
void Oculus.Interaction.InteractableGazeHover3DVisual.InjectAllInteractableGazeHover3DVisual(IList< IPointable > pointables, Renderer renderer, MaterialPropertyBlockEditor editor) Parameters Returns void |
InjectEditor
(
editor
)
|
Signature
void Oculus.Interaction.InteractableGazeHover3DVisual.InjectEditor(MaterialPropertyBlockEditor editor) Parameters editor: MaterialPropertyBlockEditorReturns void |
InjectPointables
(
pointables
)
|
Signature
void Oculus.Interaction.InteractableGazeHover3DVisual.InjectPointables(IList< IPointable > pointables) Parameters pointables: IList< IPointable >Returns void |
InjectRenderer
(
renderer
)
|
Signature
void Oculus.Interaction.InteractableGazeHover3DVisual.InjectRenderer(Renderer renderer) Parameters renderer: RendererReturns void |
SetTimeProvider
(
deltaTimeProvider
)
|
Swaps the time provider used by Drive for the per-frame delta.
Defaults to Time.deltaTime
Signature
void Oculus.Interaction.InteractableGazeHover3DVisual.SetTimeProvider(Func< float > deltaTimeProvider) Parameters deltaTimeProvider: Func< float >Returns void |