_started
: bool |
Signature
bool Oculus.Interaction.DiscreteScrollInputProvider._started |
CurrentScrollRect
: ScrollRect |
The ScrollRect currently tracked from the interactor's hovered target, or null when there is no valid target.
Signature
ScrollRect Oculus.Interaction.DiscreteScrollInputProvider.CurrentScrollRect |
ScrollSpeed
: float
[Get][Set] |
The speed at which scrolling occurs.
Multiplies viewport size to determine velocity.
Signature
float Oculus.Interaction.DiscreteScrollInputProvider.ScrollSpeed |
StopMomentumOnTargetChange
: bool
[Get][Set] |
Whether scrolling stops immediately when the interactor's target changes.
Signature
bool Oculus.Interaction.DiscreteScrollInputProvider.StopMomentumOnTargetChange |
Awake
()
|
Signature
virtual void Oculus.Interaction.DiscreteScrollInputProvider.Awake() Returns void |
OnDisable
()
|
Signature
virtual void Oculus.Interaction.DiscreteScrollInputProvider.OnDisable() Returns void |
OnEnable
()
|
Signature
virtual void Oculus.Interaction.DiscreteScrollInputProvider.OnEnable() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.DiscreteScrollInputProvider.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.DiscreteScrollInputProvider.Update() Returns void |
InjectAllDiscreteScrollInputProvider
(
interactorView
)
|
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.InjectAllDiscreteScrollInputProvider(IInteractorView interactorView) Parameters interactorView: IInteractorViewReturns void |
InjectInteractorView
(
interactorView
)
|
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.InjectInteractorView(IInteractorView interactorView) Parameters interactorView: IInteractorViewReturns void |
Scroll
(
direction
)
|
Applies a discrete scroll impulse to the currently tracked ScrollRect in the given direction.
Vector2.up produces positive velocity.y (content scrolls up); the other cardinal directions follow the same convention. Non-cardinal directions are resolved by their dominant axis. A zero direction is treated as a stop signal, immediately cancelling any in-flight momentum. No-ops when there is no valid tracked target.
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.Scroll(Vector2 direction) Parameters direction: Vector2Returns void |
ScrollDown
()
|
Scrolls the tracked ScrollRect content downward.
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.ScrollDown() Returns void |
ScrollLeft
()
|
Scrolls the tracked ScrollRect content left.
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.ScrollLeft() Returns void |
ScrollRight
()
|
Scrolls the tracked ScrollRect content right.
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.ScrollRight() Returns void |
ScrollUp
()
|
Scrolls the tracked ScrollRect content upward.
Signature
void Oculus.Interaction.DiscreteScrollInputProvider.ScrollUp() Returns void |