Color
: Color |
Color of the gradient. The alpha component is used to dim the intensity.
Signature
Color Oculus.Interaction.HoverSpotlightGradient.Color |
Dither
: float |
Gradient dither intensity.
Signature
float Oculus.Interaction.HoverSpotlightGradient.Dither |
Falloff
: float |
Distance, in world space, where the intensity of the spotlight goes from max intensity to zero.
Signature
float Oculus.Interaction.HoverSpotlightGradient.Falloff |
Power
: float |
Power of the gradient falloff.
Signature
float Oculus.Interaction.HoverSpotlightGradient.Power |
Radius
: float |
Distance, in world space coords, where the intensity of the spotlight starts falling off.
Signature
float Oculus.Interaction.HoverSpotlightGradient.Radius |
ApplyToPropertyBlock
(
block
)
|
Signature
void Oculus.Interaction.HoverSpotlightGradient.ApplyToPropertyBlock(MaterialPropertyBlock block) Parameters block: MaterialPropertyBlockReturns void |