CurrentThemeIndex
: int |
Signature
int Oculus.Interaction.UIThemeManager.CurrentThemeIndex |
Themes
: UITheme [] |
Signature
UITheme [] Oculus.Interaction.UIThemeManager.Themes |
Awake
()
|
Signature
virtual void Oculus.Interaction.UIThemeManager.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.UIThemeManager.Start() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.UIThemeManager.Update() Returns void |
ApplyCurrentTheme
()
|
Signature
void Oculus.Interaction.UIThemeManager.ApplyCurrentTheme() Returns void |
ApplyTheme
(
index
)
|
Signature
void Oculus.Interaction.UIThemeManager.ApplyTheme(int index) Parameters index: intReturns void |
RefreshAnimators
()
|
Re-applies animator controllers to all buttons under this manager.
Call this after dynamically creating or destroying UI elements at runtime.
Signature
void Oculus.Interaction.UIThemeManager.RefreshAnimators() Returns void |
ResetIndex
()
|
Signature
void Oculus.Interaction.UIThemeManager.ResetIndex() Returns void |
SetGazeModePreview
(
useGaze
)
|
Sets the gaze mode for editor preview purposes.
This allows the inspector to preview gaze animators without runtime gaze detection.
Signature
void Oculus.Interaction.UIThemeManager.SetGazeModePreview(bool useGaze) Parameters useGaze: boolReturns void |