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Explore Oculus Lipsync with the Native Sample

End-of-Life Notice for Oculus Spatializer Plugin
The Oculus Spatializer Plugin has been replaced by the Meta XR Audio SDK and is now in end-of-life stage. It will not receive any further support beyond v47. We strongly discourage its use. Please navigate to the Meta XR Audio SDK documentation for your specific engine:
- Meta XR Audio SDK for Unity Native
- Meta XR Audio SDK for FMOD and Unity
- Meta XR Audio SDK for Wwise and Unity
- Meta XR Audio SDK for Unreal Native
- Meta XR Audio SDK for FMOD and Unreal
- Meta XR Audio SDK for Wwise and Unreal
This documentation is no longer being updated and is subject for removal.
You can use the Oculus Lipsync sample application to understand more about how Lipsync works.

Compile Requirements

To compile a Lipsync sample application, you must have the CMake build tool as well as compiler (Visual Studio C/C++ 2015 or later on Windows or XCode on Mac) installed.
Use The CMake GUI or command line tool to generate project files for the platform.
The following image shows an example of how to use the CMake interface to build the project.
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