




| Setting | Description |
|---|---|
Input format | Set the master track input format to mono by right-clicking on the metering bars on the left side and choosing Mono. ![]() |
Reflections | Set to On to enable reflections calculations. Reflections take up extra CPU, so disabling can be a good way to reduce the overall audio CPU cost. Reflections will only be applied if the Reflection Engine is enabled on the Oculus Spatial Reverb effect. For more information, see the Attenuation and Reflections section of the Audio Guide. |
Attenuation | Set to On to enable the internal distance attenuation model. If attenuation is disabled, you can create a custom attenuation curve using a volume automation on a distance parameter. |
Radius (volumetric radius) | Specifies the radius to be associated with the sound source, if you want the sound to seem to emanate from a volume of space, rather than from a point source. Sound sources can be given a radius, which makes them sound volumetric. This will spread the sound out, so that as the source approaches the listener, and then completely envelops the listener, the sound will be spread out over a volume of space. This is especially useful for larger objects, which will otherwise sound very small when they are close to the listener. See these blog articles for more information. |
Range Max | Maximum range for distance attenuation and reflections. Note that this affects reflection modeling even if Attenuation is disabled. |
Range Min | Minimum range for distance attenuation and reflections. Note that this affects reflection modeling even if Attenuation is disabled. |

