Parameter | Description |
---|---|
Refl. Engine | This global setting enables/disables the reflection engine (room model) for all sound sources, including early reflections and late reverberation. For more information, see the Attenuation and Reflections section of the feature topic. |
Reverb | Enables the shared reverb output from the Oculus Spatial Reverb effect, based on room size. |
Bypass All | This global setting bypasses processing in all instances of the Oculus Spatializer, Oculus Ambisonics, and the Oculus Spatial Reverb effects in the project. May be used for A/B testing. |
Global Scale | Specifies a scaling factor to convert game units to meters. For example, if the game units are described in feet, the Global Scale would be 0.3048. Default value is 1.0. |
Room Width / Height / Length | Global settings that control the dimensions of the room model used for early reflections and reverb. |
Refl. Left / Right / Up / Down / Front / Back | Global settings that control the reflectivity of the walls of the room model used for early reflections and reverb. |
Range Min/Max | Controls the attenuation calculations for the spatial reverb. |