Simulate surface solidity | Use touch limiting to prevent the virtual hand from clipping into panels or objects, which improves user confidence and mimics real-world physics. |
Leverage visual dominance | Dissociate the virtual hand from the physical hand's exact position when in contact with a surface. Visual feedback can override proprioception to make interactions "look right". |
Index-first design | Encourage direct selection with the index finger to mirror natural touch behavior and avoid accidental triggers from self-occluded fingers. |
Add surface friction | Implement position pinning to add a dynamic dead zone to the touch point, mimicking surface friction and adding controllability to poke interactions. |
Expand functionality | Incorporate familiar mobile patterns like scrolling and long press to provide a versatile and familiar interaction set. |