Affordances | Since physical haptics are limited, use distinct audio cues and visual highlights to indicate when a target is successfully targeted and engaged. |
Visual proprioception | Utilize hand grab poses and mirrored hand data (ISDK) to ensure the virtual hand aligns perfectly with the object's geometry. This maintains the illusion of physical contact and prevents visual clipping. |
Dynamic hand posing | Implement hand grab poses that adjust the virtual hand's shape based on an object's specific size and "virtual weight" to improve immersion. |
Dynamic ergonomics | Design with "gesture switching" in mind. Users should be able to initiate a grab with a pinch and transition into a palm grab without the system dropping the interactable. |
Diverse user testing | Test all grab implementations with various hand sizes and shapes to ensure the experience is inclusive and functional for all users. |