Design

Dropdowns: Implementation

Updated: Feb 26, 2026
Resources and platform-specific guidance for implementing dropdowns in immersive experiences.

Resources

Design
Open in Figma. Change themes for specific components or entire pages and customize elements to fit your design system.
Unity
The Meta Horizon OS UI Set includes pre-built dropdown prefabs. Install the Meta Interaction SDK, set up a UI canvas, and add dropdown prefabs with built-in themes, states, and multi-input support.

Meta Horizon OS UI Set: Pre-built dropdown prefabs with customizable themes
Creating interactable UIs: Overview of UI creation workflows
Unreal
Create dropdowns using standard UMG Combo Box or custom Widget Blueprints, then wrap them with the Interaction SDK to enable poke and ray interactions.

Interactable widgets: Make UMG widgets interactable via poke and ray
Meta Spatial SDK
Import the dropdown component directly into your Jetpack Compose layout. The component includes built-in spatial theming, selection management, and interaction handling.

Dropdown: Spatial dropdown component with built-in states and theming
UI overview: Full component library for spatial experiences
Web
Use the spatial UI framework primitives to construct dropdown components, or define them with UIKitML markup.

Spatial UI concepts: Architecture for building interactive UI in WebXR
UIKit: UI primitives for constructing dropdown components
Android Apps
Use standard Android UI components (Views or Jetpack Compose) for dropdowns. Follow the Horizon OS design requirements for minimum hit target sizing (48dp), hover states, and color contrast.

Design requirements: Hit targets, hover states, color, and typography for Android apps
Features overview: Available platform features for Android apps
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