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UOculusXRMultiPlayerTestingSubsystem Class

Extends UEngineSubsystem, FTickableGameObject
The rule processor handles registration and querying of rules

Member Functions

Initialize the subsystem. USubsystem override
De-initializes the subsystem. USubsystem override
virtual bool IsTickableInEditor ( )
virtual ETickableTickType GetTickableTickType ( )
virtual bool IsAllowedToTick ( )
virtual void Tick
( float DeltaTime )
TStatId GetStatId ( )
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