API reference
API reference
Select your platform
No SDKs available
No versions available

UMRUKBlobShadowComponent Class

Extends UStaticMeshComponent
Adds a blob shadow below the actor. The blob shadow will position and resize itself automatically during runtime.

Fields

Controls the look of the blob shadow corners (0 = squared corners, 1 = rounded corners).
Controls the look of the blob shadow alpha (0 = fully opaque, 1 = gradient from the center).
Controls the curve of the blob shadow alpha gradient (only available if Gradient > 0).
Increase or decrease the calculated blob shadow size by a fixed amount.
Maximum distance the actor can be away from the ground until the blob shadow is not shown anymore.
Distance from the ground until the blob shadow starts to fade.

Protected Fields

UMaterialInstanceDynamic * DynMaterial[Get]

Member Functions

Only callable in the editor from the scene, will update the blob shadow size, position and material parameters to give a preview how the blob shadow would look like.
UMRUKBlobShadowComponent ( )
void BeginPlay ( )
void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void ComputeOwner2DBounds
( FVector & Origin,
FVector2D & Extent,
double & Yaw )
Did you find this page helpful?
Thumbs up icon
Thumbs down icon