AMRUKDestructibleGlobalMesh Class
Extends AActor
Actor that constructs a destructible mesh for the given room The actor will automatically attach to the global mesh anchor of the given room to take it location and orientation.
double PointsPerUnitX[Get]
Density of mesh segments on the X axis. Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
How many segmentation points should be created at a maximum.
double PointsPerUnitY[Get]
Density of mesh segments on the Y axis. Increase this value to get smaller cracks in the global mesh. Decrease this value to get bigger cracks in the global mesh.
AMRUKDestructibleGlobalMesh ( )
void CreateDestructibleMesh Create a destructible mesh for the given room. If the global mesh has not yet been loaded this function will attempt to load the global mesh from the device.
void RemoveGlobalMeshSegment ( UPrimitiveComponent * Mesh )
Remove a segment of the global mesh. Takes care of not removing the reserved global mesh segment.