AnchorsData
: TArray< TObjectPtr< UMRUKAnchorData > > |
Signature
TArray<TObjectPtr<UMRUKAnchorData> > UMRUKRoomData::AnchorsData |
LocalizationActor
: AMRUKLocalizer * |
Signature
AMRUKLocalizer* UMRUKRoomData::LocalizationActor |
OnComplete
: FOnComplete |
Event that gets fired after all room data has been loaded.
Signature
FOnComplete UMRUKRoomData::OnComplete |
RoomLayout
: FOculusXRRoomLayout |
Signature
FOculusXRRoomLayout UMRUKRoomData::RoomLayout |
SceneData
: class UMRUKSceneData * |
Signature
class UMRUKSceneData* UMRUKRoomData::SceneData |
SpaceQuery
: FOculusXRAnchorsDiscoverResult |
Signature
FOculusXRAnchorsDiscoverResult UMRUKRoomData::SpaceQuery |
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam
()
|
Signature
UMRUKRoomData::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnComplete, bool, Success) Parameters FOnCompleteboolSuccess |
LoadFromDevice
(
Data
, AnchorsDiscoverResult
)
|
Signature
void UMRUKRoomData::LoadFromDevice(UMRUKSceneData *Data, const FOculusXRAnchorsDiscoverResult &AnchorsDiscoverResult) Parameters Data: UMRUKSceneData *AnchorsDiscoverResult: const FOculusXRAnchorsDiscoverResult &Returns void |
LoadFromJson
(
Data
, Value
)
|
Signature
void UMRUKRoomData::LoadFromJson(UMRUKSceneData *Data, const FJsonValue &Value) Parameters Data: UMRUKSceneData *Value: const FJsonValue &Returns void |