This class represents a color look-up table (LUT) that can be applied to an UOculusXRPassthroughLayerBase in order to change the color reproduction of that passthrough layer.
Color LUTs map each RGB input color to a new RGB(A) color. It unlocks a number of effects:
Color grading and color correction
Stylizations, such as posterization or hue rotation
Gets the handle of the lut object. It asks for a layer reference to track the list of objects who currently need the handle. Call RemoveReference() when you don't need the lut anymore.