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UOculusXRPersistentPassthroughInstance Class

Extends UObject

Protected Fields

uint32 LayerId[Get]

Member Functions

void SetVisible
( bool InVisible )
bool IsVisible ( )
void SetPriority
( int32 InPriority )
int32 GetPriority ( )
UOculusXRPersistentPassthroughInstance
( const FObjectInitializer & ObjectInitializer )
virtual void InitLayer
virtual void UpdateLayer ( )
virtual void BeginDestroy ( )
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