API reference
API reference
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UOculusXRPassthroughColorLut Class

Extends UObject

Fields

EColorLutType ColorLutType[Get]
If alpha channel should be ignored.

Member Functions

Generate color LUT from array. Array should have format of exploded cube. Its size should be power of 2.
uint64 GetHandle ( )
virtual void PreSave
( FObjectPreSaveContext ObjectSaveContext )
void BeginDestroy ( )
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