Specialized overlay canvas for the immersive debugger UI that extends OVROverlayCanvas.
Public Statics
static bool ShouldRenderImposters[Get]
Gets or sets whether imposter rendering should be enabled.
True in editor (no os-level overlay), False in builds (as we'll rely on the actual overlay))
Properties
override bool IsCanvasPriority[Get]
Gets whether this canvas should be rendered with priority.
Returns the inverse of ShouldRenderImposters. In editor, we don't need to render with priority as the overlay is not active anyway. In builds, we always render with priority.