API reference

OVRGLTFScene Struct

Struct that contains the overall GLTF (GL Transmission Format) scene structure.
This includes the root of the scene as a game object as well as all the animation and morph target data for the scene.

Fields

animationNodeLookup : Dictionary< int, OVRGLTFAnimatinonNode[]>
Signature
Dictionary<int, OVRGLTFAnimatinonNode[]> animationNodeLookup
animationNodes : Dictionary< OVRGLTFInputNode, OVRGLTFAnimatinonNode >
Signature
Dictionary<OVRGLTFInputNode, OVRGLTFAnimatinonNode> animationNodes
morphTargetHandlers : List< OVRGLTFAnimationNodeMorphTargetHandler >
Signature
List<OVRGLTFAnimationNodeMorphTargetHandler> morphTargetHandlers
root : GameObject
Signature
GameObject root